Debug Screen: Difference between revisions

From Minecraft Parkour Wiki
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(→‎Debug Keys: added F3+A, removed F3+D and F3+H as they are less relevant.)
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== Coordinates ==
== Coordinates ==
This section shows the Player's coordinates, which are used for strat positioning.
This section shows the player's coordinates, which is useful for strat positioning.


* '''X''' and '''Z''' : The horizontal position of the Player, both given with 3 decimals.
* '''X''' and '''Z''' : The horizontal position of the player, both given with 3 decimals.
* '''Y''' : The vertical position of the Player, given with 5 decimals.
* '''Y''' : The vertical position of the player, given with 5 decimals.




== Facing ==
== Facing ==
This section shows the Player's facing, which is used for strat consistency and neos.
This section shows the player's facing, which is useful for strat consistency and neos.


The first number (and the only one that matters for movement) is the Player's yaw (between -180° and 180°) which corresponds to lateral mouse movement.
The first number (and the only one that matters for movement) is the player's yaw (between -180° and 180°) which corresponds to horizontal rotation.


The second number is the Player's pitch (between -90 and 90) which corresponds to vertical mouse movement.
The second number is the player's pitch (between -90 and 90) which corresponds to vertical rotation.


* East = Positive X = -90°
* East = Positive X = -90°
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== Block Identifier ==
== Block Identifier ==
This section shows which block the Player is looking at, as well as it properties.
This section shows which block the player is looking at, as well as it properties.


This is mostly useful for detecting barrier blocks (as shown in the picture).
This is mostly useful for detecting barrier blocks (as shown in the picture).
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*'''F3+A''' : Reload all chunks
*'''F3+A''' : Reload all chunks
*'''F3+B''' : Shows hitboxes of all rendered entities.
*'''F3+B''' : Shows hitboxes of all rendered entities.
* '''F3+C''' : Copies the Player's coordinates and rotation in a /tp command. '''[1.13+]'''
* '''F3+C''' : Copies the player's coordinates and rotation in a /tp command. '''[1.13+]'''

Revision as of 10:45, 1 August 2020


The Debug Screen shows a lot of useful information for parkour. It can be activated by pressing F3.


Relevant Minecraft Wiki articles:


Coordinates

This section shows the player's coordinates, which is useful for strat positioning.

  • X and Z : The horizontal position of the player, both given with 3 decimals.
  • Y : The vertical position of the player, given with 5 decimals.


Facing

This section shows the player's facing, which is useful for strat consistency and neos.

The first number (and the only one that matters for movement) is the player's yaw (between -180° and 180°) which corresponds to horizontal rotation.

The second number is the player's pitch (between -90 and 90) which corresponds to vertical rotation.

  • East = Positive X = -90°
  • South = Positive Z = 0°
  • West = Negative X = 90°
  • North = Negative Z = 180°


Block Identifier

This section shows which block the player is looking at, as well as it properties.

This is mostly useful for detecting barrier blocks (as shown in the picture).


Debug Keys

Here are some useful F3 keys. For the full list, refer to the Minecraft Wiki article.

  • F3+A : Reload all chunks
  • F3+B : Shows hitboxes of all rendered entities.
  • F3+C : Copies the player's coordinates and rotation in a /tp command. [1.13+]