BlockWeb: Difference between revisions

From Minecraft Parkour Wiki
Content added Content deleted
mNo edit summary
mNo edit summary
 
(One intermediate revision by the same user not shown)
Line 10: Line 10:
}
}



public AxisAlignedBB getCollisionBoundingBox(World worldIn, BlockPos pos, IBlockState state)
{
return null; //no solid collisions
}


/* called from Entity.doBlockCollisions() */
public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn)
public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn)
{
{

Latest revision as of 15:43, 28 March 2020

Back to SourceCode

package net.minecraft.block;

public class BlockWeb extends Block
{
    public BlockWeb()
    {
        super(Material.web);
    }


    public AxisAlignedBB getCollisionBoundingBox(World worldIn, BlockPos pos, IBlockState state)
    {
        return null; //no solid collisions
    }


    /* called from Entity.doBlockCollisions() */
    public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn)
    {
        entityIn.setInWeb();
    }
}