Debug Screen: Difference between revisions

From Minecraft Parkour Wiki
(created page)
 
(Marked this version for translation)
 
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
  +
<languages/>
  +
<translate>
  +
<!--T:1-->
  +
__NOTOC__
 
[[File:Debug Screen.png|frameless|760x760px]]
 
[[File:Debug Screen.png|frameless|760x760px]]
   
  +
  +
<!--T:2-->
  +
The Debug Screen shows a lot of useful information for parkour. It can be activated by pressing '''F3'''.
  +
  +
  +
<!--T:3-->
  +
'''Relevant Minecraft Wiki articles:'''
  +
  +
<!--T:4-->
  +
* [https://minecraft.gamepedia.com/Debug_screen Debug Screen]
  +
  +
<!--T:5-->
 
<br />
 
<br />
   
== Coordinates ==
+
== Coordinates == <!--T:6-->
This section shows the Player's coordinates, which are used for strat positioning.
 
   
  +
<!--T:7-->
* '''X''' and '''Z''' : The horizontal position of the Player, both given with 3 decimals.
 
 
This section shows the player's coordinates, which is useful for strat positioning.
* '''Y''' : The vertical position of the Player, given with 5 decimals.
 
   
  +
<!--T:8-->
 
* '''X''' and '''Z''' : The horizontal position of the player, both given with 3 decimals.
 
* '''Y''' : The vertical position of the player, given with 5 decimals.
   
== Facing ==
 
This section shows the Player's facing, which is used for strat consistency and neos.
 
   
The first number (and the only one that matters for movement) is the Player's yaw (between -180° and 180°) which corresponds to lateral mouse movement.
 
   
 
== Facing == <!--T:9-->
The second number is the Player's pitch (between -90 and 90) which corresponds to vertical mouse movement.
 
   
  +
<!--T:10-->
 
This section shows the player's facing, which is useful for strat consistency and neos.
  +
  +
<!--T:11-->
 
The first number (and the only one that matters for movement) is the player's yaw (between -180° and 180°) which corresponds to horizontal rotation.
  +
  +
<!--T:12-->
 
The second number is the player's pitch (between -90 and 90) which corresponds to vertical rotation.
  +
  +
<!--T:13-->
 
* East = Positive X = -90°
 
* East = Positive X = -90°
 
* South = Positive Z = 0°
 
* South = Positive Z = 0°
Line 23: Line 48:
   
   
== Block Identifier ==
 
This section shows which block the Player is looking at, as well as it properties.
 
   
 
== Block Identifier == <!--T:14-->
This is mostly useful for detecting barrier blocks.
 
  +
  +
<!--T:15-->
 
This section shows which block the player is looking at, as well as it properties.
  +
  +
<!--T:16-->
 
This is mostly useful for detecting barrier blocks (as shown in the picture).
  +
  +
  +
  +
== Debug Keys == <!--T:17-->
  +
  +
<!--T:18-->
  +
Here are some useful F3 keys. For the full list, refer to the Minecraft Wiki article.
  +
  +
<!--T:19-->
  +
*'''F3+A''' : Reload all chunks
  +
*'''F3+B''' : Shows hitboxes of all rendered entities.
  +
* '''F3+C''' : Copies the player's coordinates and rotation in a /tp command. '''[1.13+]'''
  +
* '''F3+T''' : Reload all textures and models.
  +
</translate>

Latest revision as of 11:56, 24 August 2021

Other languages:

Debug Screen.png


The Debug Screen shows a lot of useful information for parkour. It can be activated by pressing F3.


Relevant Minecraft Wiki articles:


Coordinates

This section shows the player's coordinates, which is useful for strat positioning.

  • X and Z : The horizontal position of the player, both given with 3 decimals.
  • Y : The vertical position of the player, given with 5 decimals.


Facing

This section shows the player's facing, which is useful for strat consistency and neos.

The first number (and the only one that matters for movement) is the player's yaw (between -180° and 180°) which corresponds to horizontal rotation.

The second number is the player's pitch (between -90 and 90) which corresponds to vertical rotation.

  • East = Positive X = -90°
  • South = Positive Z = 0°
  • West = Negative X = 90°
  • North = Negative Z = 180°


Block Identifier

This section shows which block the player is looking at, as well as it properties.

This is mostly useful for detecting barrier blocks (as shown in the picture).


Debug Keys

Here are some useful F3 keys. For the full list, refer to the Minecraft Wiki article.

  • F3+A : Reload all chunks
  • F3+B : Shows hitboxes of all rendered entities.
  • F3+C : Copies the player's coordinates and rotation in a /tp command. [1.13+]
  • F3+T : Reload all textures and models.