Debug Screen: Difference between revisions

From Minecraft Parkour Wiki
m (added F3+T)
(Marked this version for translation)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
  +
<languages/>
  +
<translate>
  +
<!--T:1-->
 
__NOTOC__
 
__NOTOC__
 
[[File:Debug Screen.png|frameless|760x760px]]
 
[[File:Debug Screen.png|frameless|760x760px]]
   
   
  +
<!--T:2-->
 
The Debug Screen shows a lot of useful information for parkour. It can be activated by pressing '''F3'''.
 
The Debug Screen shows a lot of useful information for parkour. It can be activated by pressing '''F3'''.
   
   
  +
<!--T:3-->
 
'''Relevant Minecraft Wiki articles:'''
 
'''Relevant Minecraft Wiki articles:'''
   
  +
<!--T:4-->
 
* [https://minecraft.gamepedia.com/Debug_screen Debug Screen]
 
* [https://minecraft.gamepedia.com/Debug_screen Debug Screen]
   
  +
<!--T:5-->
 
<br />
 
<br />
  +
== Coordinates ==
+
== Coordinates == <!--T:6-->
  +
  +
<!--T:7-->
 
This section shows the player's coordinates, which is useful for strat positioning.
 
This section shows the player's coordinates, which is useful for strat positioning.
   
  +
<!--T:8-->
 
* '''X''' and '''Z''' : The horizontal position of the player, both given with 3 decimals.
 
* '''X''' and '''Z''' : The horizontal position of the player, both given with 3 decimals.
 
* '''Y''' : The vertical position of the player, given with 5 decimals.
 
* '''Y''' : The vertical position of the player, given with 5 decimals.
   
   
  +
== Facing ==
+
== Facing == <!--T:9-->
  +
  +
<!--T:10-->
 
This section shows the player's facing, which is useful for strat consistency and neos.
 
This section shows the player's facing, which is useful for strat consistency and neos.
   
  +
<!--T:11-->
 
The first number (and the only one that matters for movement) is the player's yaw (between -180° and 180°) which corresponds to horizontal rotation.
 
The first number (and the only one that matters for movement) is the player's yaw (between -180° and 180°) which corresponds to horizontal rotation.
   
  +
<!--T:12-->
 
The second number is the player's pitch (between -90 and 90) which corresponds to vertical rotation.
 
The second number is the player's pitch (between -90 and 90) which corresponds to vertical rotation.
   
  +
<!--T:13-->
 
* East = Positive X = -90°
 
* East = Positive X = -90°
 
* South = Positive Z = 0°
 
* South = Positive Z = 0°
Line 31: Line 48:
   
   
  +
== Block Identifier ==
+
== Block Identifier == <!--T:14-->
  +
  +
<!--T:15-->
 
This section shows which block the player is looking at, as well as it properties.
 
This section shows which block the player is looking at, as well as it properties.
   
  +
<!--T:16-->
 
This is mostly useful for detecting barrier blocks (as shown in the picture).
 
This is mostly useful for detecting barrier blocks (as shown in the picture).
   
   
  +
== Debug Keys ==
+
== Debug Keys == <!--T:17-->
  +
  +
<!--T:18-->
 
Here are some useful F3 keys. For the full list, refer to the Minecraft Wiki article.
 
Here are some useful F3 keys. For the full list, refer to the Minecraft Wiki article.
   
  +
<!--T:19-->
 
*'''F3+A''' : Reload all chunks
 
*'''F3+A''' : Reload all chunks
 
*'''F3+B''' : Shows hitboxes of all rendered entities.
 
*'''F3+B''' : Shows hitboxes of all rendered entities.
 
* '''F3+C''' : Copies the player's coordinates and rotation in a /tp command. '''[1.13+]'''
 
* '''F3+C''' : Copies the player's coordinates and rotation in a /tp command. '''[1.13+]'''
 
* '''F3+T''' : Reload all textures and models.
 
* '''F3+T''' : Reload all textures and models.
  +
</translate>

Latest revision as of 11:56, 24 August 2021

Other languages:

Debug Screen.png


The Debug Screen shows a lot of useful information for parkour. It can be activated by pressing F3.


Relevant Minecraft Wiki articles:


Coordinates

This section shows the player's coordinates, which is useful for strat positioning.

  • X and Z : The horizontal position of the player, both given with 3 decimals.
  • Y : The vertical position of the player, given with 5 decimals.


Facing

This section shows the player's facing, which is useful for strat consistency and neos.

The first number (and the only one that matters for movement) is the player's yaw (between -180° and 180°) which corresponds to horizontal rotation.

The second number is the player's pitch (between -90 and 90) which corresponds to vertical rotation.

  • East = Positive X = -90°
  • South = Positive Z = 0°
  • West = Negative X = 90°
  • North = Negative Z = 180°


Block Identifier

This section shows which block the player is looking at, as well as it properties.

This is mostly useful for detecting barrier blocks (as shown in the picture).


Debug Keys

Here are some useful F3 keys. For the full list, refer to the Minecraft Wiki article.

  • F3+A : Reload all chunks
  • F3+B : Shows hitboxes of all rendered entities.
  • F3+C : Copies the player's coordinates and rotation in a /tp command. [1.13+]
  • F3+T : Reload all textures and models.