Translations:Sprinting/15/zh

//获取玩家在上 1 tick 中的行动. boolean prevJumping = this.movementInput.jump; boolean prevSneaking = this.movementInput.sneak; float f = 0.8F; boolean prevMovingForward = this.movementInput.moveForward >= f;   //运动输入被更新（包括moveForward——在潜行时它会被乘以0.3）. this.movementInput.updatePlayerMoveState;