Translations:Parkour Nomenclature/4/en

{| class="wikitable" !Term !Alias !Definition This term usually refers to a set of coordinates used to setup for a jump. In contrast, Direction is the angle the player is moving towards. X-facing Obstacles are harder to avoid. (X Facing can be seen with F3) Z-facing Obstacles are easier to avoid. (Z Facing can be seen with F3) This unit represents visual distance (in terms of blocks) but not necessarily the physical distance. A pixel is 1/16th of a block, which is equal to 0.0625b
 * Coordinates
 * coords
 * The player's coordinates, which can be seen using F3.
 * The player's coordinates, which can be seen using F3.
 * Facing
 * The angle the player is looking at, in degrees.
 * The angle the player is looking at, in degrees.
 * The angle the player is looking at, in degrees.
 * X Facing
 * x
 * Refers to an object facing towards the X axis (East / West).
 * Refers to an object facing towards the X axis (East / West).
 * Z Facing
 * z
 * Refers to an object facing towards the Z axis (North / South).
 * Refers to an object facing towards the Z axis (North / South).
 * Block
 * b
 * The standard unit of distance in Minecraft.
 * The standard unit of distance in Minecraft.
 * Pixel
 * px
 * A sub-unit of distance.
 * A sub-unit of distance.
 * Meter
 * m
 * A meta-unit of distance, that represents distances more accurately.
 * A meta-unit of distance, that represents distances more accurately.