Translations:45 Strafe/23/en

public void moveEntityWithHeading(float strafe, float forward) {   /* inertia determines how much speed is conserved onto the next tick */ float mult = 0.91F; if (this.onGround) {       /* Get slipperiness 1 block below the player */ mult *= getBlockSlipperinessAt(this.posX, this.getEntityBoundingBox.minY - 1, this.posZ); }