Translations:Lagback/33/en

this.playerEntity.handleFalling(this.playerEntity.posY - posY_original, packetIn.isOnGround); } Note that the handling of fall damage is not processed if the player gets lagbacked. This may cause the player to suffer unexpectedly high fall damage when they eventually land. Since 1.15 (when the boat fall damage bug was fixed), jumping resets the player's fall distance, which can be abused to survive high falls when combined with lagback.