Player Movement/ja

ゲーム内では毎tickプレイヤーの入力がチェックされ、それがゲーム内動作に変換されています.

This category documents all basic player actions in 1.8 that are relevant to parkour.

Overview
Minecraft's moveset is quite simple: on top of jumping, the player has three different move speeds:


 * Walking as the default.
 * Sprinting, which is faster and allows the player to jump further.
 * Sneaking, which is slower and allows the player walk to the edge of blocks and to grab ladders/vines.

Each of these three actions have a base acceleration (respectively 0.1, 0.13, and 0.03) which is added to the player's velocity every tick.

This base value is multiplied by 0.2 when mid-air, and also varies depending on whether the player is Strafing.

For detailed formulas concerning velocity, see Movement Formulas.

Action Details

 * Jumping
 * Sprinting
 * Sneaking