Translations:Timings/5/en

Because Minecraft's phyics is tick-based, there is an inevitable amount of luck involved in timing. Most games use a similar fixed-tickrate input system, so you would experience input randomness in those too. An argument could be made that timing your inputs perfectly (in intervals of exactly 50ms) negates said randomness; while a player could certainly train their muscle memory toward that goal, they would never reach the point of being infallible.