Translations:45 Strafe/23/zh

public void moveEntityWithHeading(float strafe, float forward) {   /* 模拟惯性，决定玩家有多少速度被保留到下一Tick */ float mult = 0.91F; if (this.onGround) {       /* 获取玩家下方 1 格方块的滑度 */ mult *= getBlockSlipperinessAt(this.posX, this.getEntityBoundingBox.minY - 1, this.posZ); }