Translations:Vertical Movement Formulas/8/en


 * $ V\displaystyle _{Y,0}$ isn't assigned a value because it has no importance. By convention, the 0th tick corresponds to the player's initial velocity before jumping.
 * $ V\displaystyle _{Y,1}$ corresponds to the initial jump motion. It is increased by 0.1 per level of Jump Boost
 * Jump height is slightly higher in 1.9 due to the momentum threshold being reduced (old=1.249, new=1.252)
 * Terminal velocity is -3.92 m/t
 * When the player collides vertically with a block, vertical momentum is cancelled and only the acceleration is left.