Translations:Lagback/32/en

//detects an error: player moved wrongly, or moved inside a collision box if (noCollisionInside && (movedWrongly || !next_noCollisionInside)) {       //lags the player back to their previous position this.setPlayerLocation(this.lastPosX, this.lastPosY, this.lastPosZ, yaw, pitch); return; }