Translations:Sneaking/18/en

dZ_intended = dZ; }       //calculate definitive dX and dZ based on the previous limits. while(dX != 0.0D && dZ != 0.0D && getCollidingBoundingBoxes(this.boundingBox.offset(dX,-1,dZ)).isEmpty) {           if (dX < increment && dX >= -increment) dX = 0.0D; else if (dX > 0.0D) dX -= increment; else dX += increment; dX_intended = dX;