Translations:Jumping/23/ja

//ダッシュジャンプのブーストの適用 if (this.isSprinting) {       float f = this.rotationYaw * 0.017453292F; //multiply by pi/180 to convert to radians this.motionX -= MathHelper.sin(f) * 0.2F; this.motionZ += MathHelper.cos(f) * 0.2F; } }