Longest Jumps

This page contains the longest jump configurations for each tier.

Momentum is assumed to use flat ground, 45° strafe, and an optimal half angle.

Configurations are given in terms of pixels, and may not be possible to replicate in-game with blocks.

Reminder: 1 pixel = 1/16th of a block = 0.0625

Example: a configuration of (X:64 Z:32) can be mapped to a 4x2