Translations:Blocks/13/en

Collision boxes that consist of a single bounding box. Blocks are ordered by length, then width, then height. {| class="wikitable" !Block !Widths (b) !Height (b) !Comments !Model Slows down entities walking on top of it. Can be flipped to its vertical variant.
 * Wall (4-sided)
 * 1 × 1
 * 1.5
 * Adjacent blocks must be solid, walls, or fencegates.
 * Wall 4-sided.png
 * Default
 * 1 × 1
 * 1
 * Block_default.png
 * Soulsand
 * 1 × 1
 * 0.875
 * Looks like a full block, but is actually 2 px lower.
 * Soulsand
 * 1 × 1
 * 0.875
 * Looks like a full block, but is actually 2 px lower.
 * Soulsand.png
 * End Portal Frame
 * 1 × 1
 * 0.8125
 * End_Portal_Frame.png
 * Enchantment Table
 * 1 × 1
 * 0.75
 * Enchantment_Table.png
 * Bed block
 * 1 × 1
 * 0.5625
 * The bottom doesn't look tangible, but it actually is.
 * Bed.png
 * Slab
 * 1 × 1
 * 0.5
 * Inversible.
 * Block_Slab.png
 * Daylight Sensor
 * 1 × 1
 * 0.375
 * Daylight_Sensor.png
 * Trapdoor (horizontal)
 * 1 × 1
 * 0.1875
 * Inversible.
 * 1 × 1
 * 0.375
 * Daylight_Sensor.png
 * Trapdoor (horizontal)
 * 1 × 1
 * 0.1875
 * Inversible.
 * 0.1875
 * Inversible.
 * Trapdoor.png
 * Repeater
 * 1 × 1
 * 0.125
 * Repeater.png
 * Carpet
 * 1 × 1
 * 0.0625
 * Carpet.png
 * Lily Pad
 * 1 × 1
 * 0.015625
 * Is ¼ of a pixel in height.
 * Lily_Pad.png
 * Snow Layer
 * 1 × 1
 * 0
 * Is ¼ of a pixel in height.
 * Lily_Pad.png
 * Snow Layer
 * 1 × 1
 * 0
 * 0