Translations:Soulsand/10/en

for (int i = posMin.getX; i <= posMax.getX; ++i) {       for (int j = posMin.getY; j <= posMax.getY; ++j) {           for (int k = posMin.getZ; k <= posMax.getZ; ++k) {               BlockPos pos = new BlockPos(i, j, k); Block block = getBlockState(pos); block.onEntityCollidedWithBlock(this); //see addendum for blocks that are concerned. }       }    } }