Translations:Anvil/Chest Manipulation/15/en

if (enumfacing.getAxis == EnumFacing.Axis.X)   { this.setBlockBounds(0.0, 0.0, 0.125, 1.0, 1.0, 0.875); }   else {       this.setBlockBounds(0.125, 0.0, 0.0, 0.875, 1.0, 1.0); } }