Momentum Threshold/zh

动量阈值是一种移动机制，当玩家的动量被认为可以忽略不计时，它会阻止玩家继续移动.

在每Tick结束后，应用滑度时,游戏会考虑X和Z分量的绝对值；如果有一个小于 0.005，则设置为 0.

同样的机制也会影响玩家的垂直运动，因为跳跃时的最高处垂直速度将等于~0.00302.

In 1.9+, The momentum threshold has been lowered to 0.003, which increases the jump height to ~1.252 (up from ~1.249).

Interestingly, the X and Z velocity components are treated independently in this process, which sometimes causes the player to move in a slightly slanted direction when only one of the components has reached threshold speed.

In other games, this threshold concept is usually applied to the velocity's norm instead, so that the player's direction is uniform.

Momentum threshold notably affects Tiers, Tapping and turn-based jumps.