Translations:Collisions/12/en


 * Move the player along the Y axis. If a vertical collision is detected while moving downward, the player is now considered to be on ground.
 * Move the player along the X axis.
 * Move the player along the Z axis.
 * If the player is on ground and collided with a wall, they are able to step over it if it's less than 0.6m tall.
 * See Stepping for explanations and visuals.
 * This mechanic is responsible for Blips and Jump-Cancel, and their glitched variants.