Translations:Sneaking/16/zh

//check for furthest ground under player in the X axis (from initial position) while(dX != 0.0D && getCollidingBoundingBoxes(this.boundingBox.offset(dX,-1,0)).isEmpty) {           if (dX < increment && dX >= -increment) dX = 0.0D; else if (dX > 0.0D) dX -= increment; else dX += increment;