Longest Jumps

This page contains the longest jump configurations for each tier.

Momentum is assumed to use flat ground, 45° strafe, and an optimal half angle.

Configurations are given in terms of pixels, and may not be possible to replicate in-game with blocks.

Reminder: 1 pixel = 1/16th of a block = 0.0625.

Example: a configuration of (X:64 Z:32) can be mapped to a 4x2 gap.

Additional resources:


 * List of all pixel configurations, ordered by distance up to 16b.
 * Python code used to find the longest configurations for a given distance.
 * Python program to find constructible setups for a given configuration.
 * Fortunately, all configurations can be built in 1.8 (but not in every direction)