Blip

Blipping is a glitch that allows the Player to clip onto a block when landing, and in some case it makes it possible to jump higher than normal.

It's a direct consequence of Stepping mechanics applied to falling motion.


 * The Player must be able to land on the ground directly below them with their current Y speed.
 * The Player must be able to collide with the blip's wall with their current X/Z speed if they were to be on ground.
 * The top of the blip must be less than 0.6m above the Player's current Y position.

If the blip doesn't extend up to the Player's current Y position (which can happen with enough falling speed), the Y position won't be changed at all, but a landing collision will be registered, and they will be able to jump on the next tick.

[Placeholder - Image illustrating conditions]

Changes:


 * 1.14: Blips are partly patched, you can no longer jump midair, but can still clip onto ledges.
 * 1.15: A new glitch allows entities to cancel fall damage when blipping.

Chained Blips


Each consecutive blip adds an extra 0.104 to your Y position, until the conditions for blipping are no longer met.


 * You can only blip once on 3 snow layers (4px) -> +0.104
 * You can chain up to 2 blips on a trapdoor (3px) -> +0.208
 * You can chain up to 3 blips on a carpet* (1px) -> +0.312
 * You can chain up to 4 blips on a lilypad (0.25 px) -> +0.416

(*) You can blip 4 times on a carpet if you start from the lower part of the blip, but you lose some initial height doing so (+0.353)

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1.8 and 1.9+ Difference
Because you jump higher (1.252 compared to 1.249), blip jumps are a bit different in 1.9+

For chained blip jumps in 1.9+, each consecutive blip adds 0.121 to your initial Y position.


 * You can only blip once on 3 snow layers (4px) -> +0.121
 * You can chain up to 2 blips on a repeater (2px) -> +0.242
 * You can chain up to 3 blips on a carpet (1px) -> +0.363
 * You can no longer chain 4 blips on a lilypad or carpet.