Translations:Lagback/30/en

if (this.playerEntity.onGround && !packetIn.isOnGround && deltaY > 0.0) this.playerEntity.jump; this.playerEntity.moveEntity(deltaX, deltaY, deltaZ); this.playerEntity.onGround = packetIn.isOnGround; //calculates error between the expected and actual positions double errorX = next_posX - this.playerEntity.posX; double errorZ = next_posZ - this.playerEntity.posZ; double error_squared = errorX * errorX + errorZ * errorZ; boolean movedWrongly = (error_squared > 0.0625 && !this.playerEntity.theItemInWorldManager.isCreative);