Translations:Slime Block/10/en

//called at the end of Entity.moveEntity, after the previous method public void onEntityCollidedWithBlock(Entity e) { if (Math.abs(e.motionY) < 0.1D && !e.isSneaking) {       double mult = 0.4 + Math.abs(e.motionY)*0.2; e.motionX *= mult; e.motionZ *= mult; } }