Translations:Nonrecursive Movement Formulas/3/en


 * $v_0$ is the player's initial speed (speed on $$t_0$$, before jumping)
 * $t$ is the number of ticks considered (ex: t=12 on flat ground, see Jump Duration)
 * $J$ is the "jump bonus" (0.3274 for sprintjump, 0.291924 for strafed sprintjump, 0.1 for 45° no-sprint jump...)
 * $M$ is the movement multiplier after jumping (1.3 for 45° sprint, 1.274 for normal sprint, 1.0 for no-sprint 45°...)