Translations:Lagback/28/zh

//检查玩家是否在碰撞箱内开始：这种情况下不会回弹 boolean noCollisionInside = worldserver.getCollidingBoundingBoxes(this.playerEntity, this.playerEntity.getEntityBoundingBox.contract(0.0625, 0.0625, 0.0625).isEmpty;