Movement Formulas/ja

プレイヤーの動きは列を使用して正確に計算できる.

The following formulas come from analyzing the game's source code.

Note that these formulas are not exact, due to how floats are computed. When used for calculations, only the first 4-6 decimals should be considered accurate. For a completely accurate simulation, you would need to replicate the source code.


 * 垂直方向の動き（再帰的な公式）
 * 水平方向の動き（再帰的な公式）
 * 非再帰的な公式

Note: Minecraft's coordinate system is oriented differently: 0° points towards "positive Z", and 90° points towards "negative X". We choose to work in the standard coordinate system to make calculations more intuitive.