Translations:Lagback/14/en

When colliding with a cobweb (detected at the end of the tick, but at the player's previous position), the player's  flag is set to. When the player is moved and and  is , it is immediately set to  , and the cobweb's effect is applied on the player's velocity. This causes a discrepancy between the original calculation and the recalculation, which triggers a lagback if sufficient speed is met.