Translations:Sneaking/17/zh

dX_intended = dX; }       //（从初始位置开始）检查 Z 轴方向上玩家下方地面的最远处 while(dZ != 0.0D && getCollidingBoundingBoxes(this.boundingBox.offset(0,-1,dZ)).isEmpty) {           if (dZ < increment && dZ >= -increment) dZ = 0.0D; else if (dZ > 0.0D) dZ -= increment; else dZ += increment;