Translations:Parkour Nomenclature/27/en

{| class="wikitable" !Term !Alias !Definition This changes the player's direction without turning the mouse. This technique allows the player to move further (up to 2%) but is hard to do consistently. The player can step up at most 0.6b without jumping. This can result in the player "landing mid-air", making them able to jump with initial height. This can cancel the player's upward momentum, making them able to jump again sooner. There are two types:
 * Strafe
 * A | D
 * The action of "strafing" left or right while moving forward.
 * The action of "strafing" left or right while moving forward.
 * 45° Strafe
 * 45°
 * The action of turning 45°, while strafing accordingly.
 * The action of turning 45°, while strafing accordingly.
 * Stepping
 * step-assist
 * A mechanic that assists the player in stepping up low obstacles (slabs, stairs...).
 * A mechanic that assists the player in stepping up low obstacles (slabs, stairs...).
 * Blip
 * A glitch which involves landing between two blocks of different height. Caused by stepping.
 * A glitch which involves landing between two blocks of different height. Caused by stepping.
 * A glitch which involves landing between two blocks of different height. Caused by stepping.
 * Jump Cancel
 * A mechanic/glitch that involves jumping into a ceiling or step. Caused by stepping.
 * A mechanic/glitch that involves jumping into a ceiling or step. Caused by stepping.
 * A mechanic/glitch that involves jumping into a ceiling or step. Caused by stepping.
 * Grinding
 * The process of chaining multiple Jump Cancels to gain momentum.
 * The process of chaining multiple Jump Cancels to gain momentum.
 * The process of chaining multiple Jump Cancels to gain momentum.