Translations:Lagback/31/zh

//将玩家设置到他们的实际位置，并检查碰撞 this.playerEntity.setPositionAndRotation(next_posX, next_posY, next_posZ, yaw, pitch); boolean next_noCollisionInside = worldserver.getCollidingBoundingBoxes(this.playerEntity, this.playerEntity.getEntityBoundingBox.contract(0.0625, 0.0625, 0.0625).isEmpty;