Translations:Lagback/31/en

//sets the player to their actual position, and checks for collisions this.playerEntity.setPositionAndRotation(next_posX, next_posY, next_posZ, yaw, pitch); boolean next_noCollisionInside = worldserver.getCollidingBoundingBoxes(this.playerEntity, this.playerEntity.getEntityBoundingBox.contract(0.0625, 0.0625, 0.0625).isEmpty;