Translations:Sprinting/15/en

//Takes the player's actions from the previous tick. boolean prevJumping = this.movementInput.jump; boolean prevSneaking = this.movementInput.sneak; float f = 0.8F; boolean prevMovingForward = this.movementInput.moveForward >= f;   //the movement input is updated (including moveForward - keep in mind it's multiplied by 0.3 when sneaking). this.movementInput.updatePlayerMoveState;