Debug Screen

Coordinates
This section shows the Player's coordinates, which are used for strat positioning.


 * X and Z : The horizontal position of the Player, both given with 3 decimals.
 * Y : The vertical position of the Player, given with 5 decimals.

Facing
This section shows the Player's facing, which is used for strat consistency and neos.

The first number (and the only one that matters for movement) is the Player's yaw (between -180° and 180°) which corresponds to lateral mouse movement.

The second number is the Player's pitch (between -90 and 90) which corresponds to vertical mouse movement.


 * East  = Positive X  = -90°
 * South = Positive Z = 0°
 * West = Negative X = 90°
 * North = Negative Z = 180°

Block Identifier
This section shows which block the Player is looking at, as well as it properties.

This is mostly useful for detecting barrier blocks.