Translations:Sneaking/7/en


 * Speed is conserved when sneaking against the edge of a block, which is useful for specific jumps such as no-mm 3+1.
 * In 1.11+, the lower limit is changed to 0.6b
 * A "shift glitch" happens when the player lands on the edge of a block while sneaking, in which case they may fall off (fixed in 1.16.2).
 * In some cases, the player may fall off unexpectedly while sneaking on ground (examples) - partly fixed in 1.16.2.