Translations:Version Differences/9/en


 * Momentum threshold has been lowered (from 0.005 to 0.003).
 * This is the reason why jump height is different, as well as taps.
 * Sneaking now lowers the player's height (from 1.8m to 1.65m).
 * Blocks
 * Added End rods - 0.25×1×0.25 collision box, can be placed in all directions.
 * Added Chorus plants:
 * Default: centered 0.625×0.625×0.625 collision box (same height as an end portal frame).
 * Connects to adjacent chorus plants and flowers. Also connects to any ground below it.
 * Chorus flowers have a simple 1×1×1 collision box.
 * Added Shulkers (technically entities) - 1×1×1 collision box, but can rise by 0.20609b.
 * Added Grasspath: 1×0.9375×1 collision box
 * Added Shulkers (technically entities) - 1×1×1 collision box, but can rise by 0.20609b.
 * Added Grasspath: 1×0.9375×1 collision box
 * Ladders are now 1 pixel wider (from 0.125b to 0.1875b)
 * The collision box of pane blocks have changed:
 * The neutral variant is no longer a cross, now it's just a 2 by 2 pixels pole.
 * The internal segments are 1 pixel longer.
 * Lilypads are now 0.09375b tall (1.5 pixels) and 0.875b wide (reduced by 1 pixel on all sides)
 * Hay Bales now absorb part of the damage when the player falls on one.
 * Boats (technically entities) are now 0.5625b tall (instead of 0.6b).
 * Bugfix: Piston heads now match their model:
 * The arms now have the correct width (0.25b).
 * The arm's length is extended by 0.25b, making piston heads the only block that can protrude horizontally onto adjacent blocks.
 * The west-facing extension is no longer bugged.
 * Bugfix: Chests and Anvils now have a fixed collision box. Manipulating them is no longer possible.
 * Bug: large Cocoa has the same collision box as medium Cocoa. Fixed in 1.11.
 * Bug: Panes and Bars connect to barrier blocks.
 * Other
 * Added Elytras.
 * Added Levitation effect.
 * Added Frost Walker enchantment.
 * Entities now push the player when colliding.
 * }
 * Entities now push the player when colliding.
 * }