Translations:Parkour Nomenclature/4/ja

{| class="wikitable" !用語 !別名 !定義 通常、ジャンプのセットアップに使われる複数の座標をまとめて指す. In contrast, Direction is the angle the player is moving towards. X-facing Obstacles are harder to avoid. (X Facing can be seen with F3) Z-facing Obstacles are easier to avoid. (Z Facing can be seen with F3) This unit represents visual distance (in terms of blocks) but not necessarily the physical distance. A pixel is 1/16th of a block, which is equal to 0.0625b
 * 座標
 * coords
 * F3で表示できる、プレイヤーの座標.
 * F3で表示できる、プレイヤーの座標.
 * 向き
 * プレイヤーが向いている角度.
 * プレイヤーが向いている角度.
 * プレイヤーが向いている角度.
 * X方向
 * x
 * Refers to an object facing towards the X axis (East / West).
 * Refers to an object facing towards the X axis (East / West).
 * Z方向
 * z
 * Refers to an object facing towards the Z axis (North / South).
 * Refers to an object facing towards the Z axis (North / South).
 * Block
 * b
 * The standard unit of distance in Minecraft.
 * The standard unit of distance in Minecraft.
 * ドット
 * px
 * A sub-unit of distance.
 * A sub-unit of distance.
 * メートル
 * m
 * A meta-unit of distance, that represents distances more accurately.
 * A meta-unit of distance, that represents distances more accurately.